My background and current practice are rooted in industry experience, initially having a 2D/Concept focus but with a passion for games in their entirety have steadily expanded my skillset to include 3D and Engine related knowledge.
My approach to teaching has been guided by my enthusiasm for the medium and experience as an industry practitioner. Now seated in a place where I can share the knowledge that’s proven useful to me and continue to better my understanding of the practice through those seeing it with fresh eyes.
Practice
Forthcoming
- BigC Educational Game
- 2023 – Ongoing – Crownbreakers Game Project – Initial Art direction and establishing an art bible for Crownbreakers, an in development multiplatform deck building computer game.
Previous
- 2023 3D Prop Creation on Unannounced Scifi Project
- 2021 GMTK – Gamejam Collaboration and experimentation. Finishing a focused project in UE4.23 to develop understanding of web builds and fast iterative processes.
- 2020 Personal Game Project to develop understanding of Unreal Engine with a focus on broadening skillset and professional practice.
- 2016-2019 2D Asset and Concept artist for Nowhere Prophet. Working with a small team to create in game artwork for a Post Apocalyptic Deck building game
Nowhere Prophet
Lecturer, BA (Hons) Games Art and Design