Robin is a senior lecturer on BA (Hons) Animation and Visual Effects.
He is a multidisciplinary artist specialising in storytelling via moving image, interactive and immersive media. Robin comes from a background of industry practice, working as a freelance director and animator in the animation and VFX industry before moving into immersive technology as a creative director. Robin is also an advocate of maintaining wellbeing alongside creativity and regularly leads meditation workshops to help others facilitate their own practice.
My creative practice is highly interdisciplinary, beginning with a foundation in animation and expanding into music videos, dance, theatre, games, live visuals and interactive installations. At the centre of my work is a focus on storytelling and creating meaningful connections between artwork and audience.
My practice-based research explores evolving posthuman dialogues through animation, interactive media and emerging technologies. I am particularly interested in how physical and digital bodies interact, and how these interactions give rise to new modes of experience and identity.
My projects often interrogate the relationships between humans and technology, using platforms such as VR, AR and immersive environments to create participatory experiences. I am driven by a curiosity to learn, experiment and bring together techniques and sensibilities from diverse creative practices.
My work has been shared at a range of festivals and events, across both creative and commercial settings. I’m always curious to learn, try new approaches and collaborate with others in shaping engaging, thoughtful experiences through creative media.
Performance and Exhibition
Playtime
Norwich, UK, June 2025
Collaborative multimedia dance and projection mapping performance. Supported by Arts Council England
Digital Body Culture
Norwich, UK, March 2025
Co-created student/lecturer R&D project using volumetric scanning, motion capture and immersive video. Norwich University of the Arts
The First Lesson
Norwich, UK, 2024
Multimedia and interdisciplinary investigation of the book “Crow” by Ted Hughes. Supported by residency at Copperdot Studio
How the Seasons Came to Be
Norwich, UK, 2023
Devised dance performance. Supported by and performed at The Autumn Festival of Norfolk
Too Sensitive for a Boy
Norwich, UK 2017
Devised physical theatre performance. Supported by Norfolk Arts Awards
Princess Mononoke
London, UK & Tokyo, Japan 2013
Collaborative theatrical adaptation featuring puppetry and projection design. Supported by Walt Disney Studios, Studio Ghibli and British Council
Mammon
Park City, USA 2008
Short film featuring puppetry, animation and digital compositing, screening at various international film festivals. Commissioned by Slamdance Film Festival
The Ballad of Mary Slade
Park City, USA plus other locations across USA, Europe and Asia 2007
Short film featuring stop motion animation and digital compositing, screening at various international film festivals
Grand Jury Award – Best Animated Short, Slamdance Film Festival, 2007.
Special Jury Prize – Short Film, Bend Film Festival, 2007.
Diploma for Creative Vision, Bimini International Festival of Animation Films, 2007.
Special Commendation, aniMOTION European Animation Festival, 2007.
Selected Commercial Works
Circular Innovation Hub
Berry Global, Barcelona, Spain 2024
Suite of interactive experiences for Berry Global, including a mixed reality experience for Meta Quest headsets, interactive projection mapping and a custom multilingual AI database
Porsche Immersive
Porsche, Kuwait City, Kuwait 2024
Luxury mixed reality showroom experience for Porsche using Meta Quest headsets
Testimony 360
Holocaust Educational Trust, London, UK 2023
Educational VR experience using Pico headsets to deliver a virtual field trip. Designed for entire classrooms, UK wide.
Winner – The Charity Awards, Education & Training 2025
Seeing Bangladesh
Dhaka, Bangladesh 2023
Bangabandhu Military Museum
The Circular Economy
Berry Global, various locations, UK 2020
Interactive VR experience featuring animation and 360 video
The Mazda Experience.
Seven locations across Germany 2019
4D VR driving experience
Winner – The Drum Experience Awards 2019
The Bystander Effect
British Red Cross, London, UK 2018
VR film used to create empathy in clinical trials and via mobile app
Publications & Talks
Animation Can Be Everything
Norfolk Contemporary Art Society, Norwich, UK, November 2024
Public talk on animation with Jon Dunleavy
Multi Level Storytelling
Family Attraction Expo, Birmingham, UK, November 2023
Public talk on creating AR experiences
The (Possible) Future of 360 Video
3D World, Future plc, UK, 2020
Magazine Article
Shaping Meaning
3D World, Future plc, UK, 2019
Magazine Article
How to Make a Music Video
Sound and Vision Festival, Norwich, UK 2013
Panel discussion
The Monster that Ate Terrorists in Re-narration, Basics Animation: Scriptwriting, Paul Wells
AVA Publishing, UK, 2007
Sample of script and storyboard in animation textbook