I have taken a meandering path to get to games design and development, which I see as the “final form” my creative practice has mutated into. Games as a field intersects with the broadest range of other creative practices, drawing, writing, sound, programming, animation and interaction design so as a practitioner who shifts modes readily and wants to do everything, Games is a rich playground for exploring new ideas, thinking through play and communicating through design.
In my time working for museums and galleries like the Sainsbury Centre, I saw first-hand the desire for creative digital skillsets outside of the games industry and I aim to help emerging digital artists and designers broaden their horizons and recognise the transferability of their skills before they graduate.
As a lecturer, I put intellectual challenge at the heart of content I create, using explorations in the studio and analysis of industry professionals as a way to explore and test theories of game design and communication as we encounter them in real-world situations. For me, academia gives us shared language for things we experience intuitively and being able to take this critical step back and reflect is what makes a successful creative practitioner.
Practice
Forthcoming
Research project into formal/phenomenological elements of puzzles
2025
- PGCHE in Creative Education – Gained associate fellowship of Advance HE
- Global Game Jam – Bubble theme collaboration
2024
- No Quarter at NYU Games Centre – International collaboration with New Cylandia games, live physical/digital games event
- Globlal Game Jam – “Make me laugh” theme collaboration
- Vertical Studio – Game Jam in partnership with Sainsbury Centre challenging students to respond to the museum collection
2023
- Waltz for Heaven – Jam game about helping spirits achieve peace through dancing. Collaboration with New Cylandia games in US
- Sainsbury Centre cataloguing project – Oversaw digital assets and outcomes for major overhaul of the museum’s public catalogue https://sainsburycentre.ac.uk/art-and-objects/s-85-lurra-61/
2022
- MUD (Trebuchet Games) – Interactive narrative game about diet culture and labour exploitation
Lecturer, BA (Hons) Games Art and Design