Games MA
Combine creative flair and technical skill and work in multi-skilled teams within a studio environment to create innovative and arresting art for games.
Course Duration
Full-time 1 year, part-time 2 years
Annual Fees
- Home (full-time) £10,000
- Overseas (full-time, over 2 years) £18,860 per year
- How to Apply Request a prospectus
Course Start
September 2026
Our MA Games course seeks to nurture your aspirations of working in the games and wider creative industries. Game design is a dynamic and iterative process, you will be encouraged to adopt an attitude of curiosity and experimentation with ideas and processes. Our vibrant creative community offers a stimulating environment for understanding games as a cross-disciplinary endeavour, emphasising creativity over mere industry production.
You will be challenged to take creative risks, develop your aesthetic voice, and conceptually push the boundaries of game design, supported by theoretical, cultural, and historical research informing your practice-based approach. You’ll collaborate with peers and be guided by expert staff in interdisciplinary sessions helping you to refine your industry-ready skillset, specialising in Concept Art, Asset Production, or Indie Development.
Utilising cutting-edge technology, you will develop projects that showcase your unique aesthetic voice. The course boasts a track record of success, with graduates including BAFTA-winning designers and professionals at top studios like Sony Interactive Entertainment and Ubisoft.
Why study with us
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Project-Based Skills
The course emphasises hands-on, project-based learning. You’ll engage with real-world projects and live briefs, enabling you to apply your skills in practical settings and preparing you for the complexities of the games industry.
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Experimental and Challenging Approach
The course fosters an experimental mindset, encouraging you to tackle complex issues such as sustainability, new technologies, inclusivity, and ethics in game design.
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Access to Professional-Level Resources
You’ll have access to our Media Labs, offering cutting-edge technology for game development. The 2D/3D Animation Studio provides advanced software and hardware for animation projects, while the Media Resource Centre offers a comprehensive library of digital and physical resources.
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Interdisciplinary Collaboration
The course offers an interdisciplinary learning environment, reflecting industry practices. This integration of diverse concepts and technologies enhances your educational experience, preparing you for a dynamic and versatile career in the creative sectors.
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Expertise and Industry Recognition
Graduates of this course include three BAFTA-winning games designers, the V&A’s first Games Designer in Residence, six teams of Dare to Be Digital finalists, and employees at leading companies like Sony Interactive Entertainment Europe, Foundry 42, Rebellion, Crytek, Frontier Developments, Splash Damage, Ubisoft, and Rockstar Games.
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Preparation for Advanced Professional Roles
This course combines theoretical, cultural, and historical research with cutting-edge technology, accelerating your readiness to meet the demands of the rapidly evolving games industry, and preparing you for advanced roles and complex professional challenges.
Course Details
This programme is a one-year course including 30 weeks of direct teaching time and a 15-week final project. You will need to complete three units and one 60-credit Major Project (180 credits in total). All units on the course are compulsory and must be passed in order to complete the award. If you study part-time your modules will be split across two years.
For full course details including aims and assessment criteria, download the course specification.
Core Practice and Context (60 Credits)
This unit launches your Masters’ study experience at Norwich by exploring the cutting-edge practices and emerging research in the games discipline, enhancing both critical understanding and creative skills. Focused on key game studies theory and narrative design, the unit emphasises understanding games as cultural and media artefacts. You will develop research methodologies to further knowledge, assimilate findings, and develop creative works informed by context, theme, intent, and meaning. Consideration will be given to the desired outcomes in relation to aspirations and career goals, including addressing global challenges or the United Nations’ 17 goals for Sustainable Development. Through experimentation, critical reflection, and practical application, you will refine your conceptual and contextual frameworks, preparing you to be critically engaged and reflective game designer.
Collaborative Challenge (30 credits)
This unit is designed to address emerging and evolving issues in the games industry, including sustainability, new technologies, and inclusivity. It promotes a creative, cross-disciplinary approach, encouraging students to experiment with various game design methodologies that challenge and expand their current practices. In a supportive environment, students collaborate on projects that may involve real-world scenarios, aligning with the UN Sustainable Development Goals or live briefs from external clients. The focus is on teamwork, critical thinking, and developing a unique design voice, with guidance from industry-experienced tutors. The unit culminates in a group submission and an individual reflective summary, emphasizing independent study, practical skills development, and engagement with the dynamic landscape of game design and development.
Project Design and Development (30 credits)
This unit equips students with the skills necessary to design and develop creative or research projects within the games industry. It provides a diverse range of tools and methodologies, preparing students for major projects, as well as further academic or industry research. The unit introduces a wide array of research methods from the arts, humanities, and social sciences, tailored to suit the unique needs of game design projects. Through a blend of independent study and expert-led tutorials, students will gain a thorough understanding of project planning, ethical considerations, and the use of digital and analogue tools. By the end of the unit, students will produce a contextual review, a detailed project plan, and an ethics review, establishing a solid foundation for their major project. This preparation helps students cultivate a distinct creative voice, equipping them for professional success in the games industry.
Major Project (60 Credits)
This unit forms the culmination of your Master’s study in which you will design, develop, and execute a major project. The project offers a sustained period of self-directed study, allowing you to deeply explore your creativity and articulate your vision to diverse audiences. You may also pursue collaborative projects with supervisor approval. The unit encourages you to create and evaluate a professional-quality body of work, demonstrating advanced understanding and contextual placement within socio-cultural frameworks. You’ll develop skills in selecting research methods and innovative problem-solving, pushing the boundaries of your specialism and offering new insights. Regular consultations with your supervisor will help refine your project’s format and ensure its relevance to both local and global contexts, showcasing your potential for professional and research applications beyond your studies.
Download course specifications
Learning and teaching
The course is delivered through a variety of engaging learning and teaching methods.
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Lectures
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Seminars
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Tutorials
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Technical labs
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Independent and group work
Assessment
Our assessment methods will vary based on the unit you choose and provide a comprehensive measure of your learning and progress. These methods may include:
- Critically reflective essay
- Course work
- Presentations
- Learning journal
- Reflective evaluation
- Body of creative work
- Reflective research report
- Team project evaluation
- Major project
- Supporting documentation
Some of the people you’ll be working with
Our Facilities
Look around our city-centre campus, and you will find studios, media labs, and creative spaces in 13 buildings that sit among the cafés, bars, independent galleries and shops of Norwich’s cultural quarter.
Typical career paths
- Games Art
- Games Design
- Concept Art
- Creative Direction
- External Production
- Project Management
- Indie Games Development
- Teaching/Lecturing
- Research/PhD Study
- Illustration
The UK’s creative sector is thriving, contributing £111.7 billion annually to the economy and offering over 2 million jobs.
Department for Digital Culture Media and Sport (DCMS)
Entry Requirements
Entrants should normally have achieved a BA (Hons) / BSc Degree of 2:1 or above (or its equivalent), in a subject related to your proposed course of study.
Applicants who hold a Degree from another discipline may also be considered for entry, subject to the submission of a satisfactory portfolio of art, design or media-related work in support of their application.
Those with industry experience or relevant skills from non-traditional backgrounds are encouraged to apply, including individuals currently employed. If you’re unsure about your eligibility, please contact us for guidance before applying.
English language requirements (International/EU)
If English is not your first language, IELTS 6.5 (or equivalent) is required, with a minimum of 5.5 in reading, writing, listening, and speaking. we also accept other English language qualifications.
International Qualifications
We accept a wide range of qualifications from all over the world.
For information on entry requirements from your country, see our international pages.
Fees and funding
Home
Full time: £10,000
Part time: £6250 per year
The level of fee that you will be asked to pay depends on whether you’re classed as a UK
(home) or international student. Check your fee status.
Fees for subsequent years
The rules for inflation on fees in subsequent years depend on the type of fee status and level
For Home and overseas postgraduate degree students starting in 2025, fees will remain the same for each year of your course.
Funding your study
Depending on your circumstances, you may qualify for a bursary, scholarship or loan to help fund your study and enhance your learning experience. Find out more about scholarships and funding.
Additional costs
Your tuition fee covers the full cost of tuition. Accommodation, cost of materials, and living costs, such as travel and food, are not included in your tuition fees
International
The tuition fees for the 2025/26 academic year will be:
Full time: £18,500
The level of fee that you will be asked to pay depends on whether you’re classed as a UK
(home) or international student. Check your fee status.
Fees for subsequent years
The rules for inflation on fees in subsequent years depend on the type of fee status and level
For home and overseas postgraduate degree students starting in 2025, fees will remain the same for each year of your course.
Funding your study
We offer a range of scholarships and bursaries for international students. To find out more and see if you’re eligible, please visit the scholarships for international students page.
Additional costs
Your tuition fee covers the full cost of tuition. Accommodation, cost of materials, and living costs, such as travel and food, are not included in your tuition fees
How to apply
Home
Applications to our postgraduate courses should be made directly to Norwich University of the Arts using a Postgraduate Application Form.
Applications should be returned to admissions@norwichuni.ac.uk
Please see our Terms and Conditions and Admissions Policies for further details.
International
Postgraduate applicants can only apply directly by completing the below online application form or emailing the downloadable form to ioadmissions@norwichuni.ac.uk
International students requiring a visa should apply as soon as possible in the year they wish to start. Email our International Team for more information. Please see our Terms and Conditions and Admissions Policies for further details
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