Jamie Gledhill
Course Leader
Computer Arts and Technology
Course Leader BSc Creative Computing, BSc Creative Technology & Robotics, Level 5 Diploma in Creative Computing, Level 4 Basics of Creative Coding, Level 6 Creative Coding, Level 6 Introduction to User Experience Design
Jamie Gledhill teaches across a wide range of creative computing, creative technology and design subjects. As an educator, he is passionate about helping students develop the skills, knowledge, and ambition necessary to develop their own distinct creative practice. Jamie is also a practising digital artist whose works have been shown regionally, nationally and internationally. His practice is situated at the intersection of audio-visual experimentation, narrative and interaction design and often features performative interactivity using motion tracking sensors.
As a digital practitioner, I’m particularly interested in the transformative power of art and technology; new ways in which playful and meaningful experiences can be constructed; how physical, emotional, social, and personal spaces can be mediated through the agency afforded by interactive technology. For example, the way in which playful and contemplative interactive experiences can be used to engage with the lived experience of climate change.
It seems that human beings’ attraction to new technology can sometimes lead us to abandon social norms and engage with others in previously unthinkable ways. This is a phenomenon I have set out to explore in my own practice, within which playfulness and co-interaction are recurrent themes. I often choose to work with interface technologies such as gesture and movement tracking to construct interactive experiences that are performative and intuitively controlled. I have collaborated with UK arts organisations interested in technology including FACT (Liverpool), Metal (Southend), Collusion (Cambridge).
A related strand of my practice-based research relates to real-time audio-visualisation; using musical notes and control data to create visual outcomes in the context of live performance.
Research and Practice
- 2025 – Presented research into ‘Performable Landscapes’ at the first ever official Touch Designer event in Hackney Wick, London.
- 2025 – Suitcase Stories – installation and conference paper exploring embodied interaction with typographical representations of lived experience of climate change, published in the proceedings of TEI’25, the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction, Bordeaux, France.
- 2023 – 2024 – Living in Changing Landscapes pilot project ‘Treasured Objects’ – ethnographic research into the lived experience of coastal communities under rising sea-level threat through the 3D scanning of meaningful objects, in collaboration with Katy Hammond.
- 2021 — Speaker at Art/Tech/Play events hosted by Collusion at Cambridge Junction and Norwich Arts Centre
- 2021 — Preliminary research findings ‘Raising The Multitude – user-centred design strategies in the making of an interactive art work’ presented at Beyond 2021, Belfast and online
- 2020—2022 — The Multitude, a ‘playable modern myth’ for two commissioned by Collusion, exhibited at The Junction Cambridge, Norwich Arts Centre, Sook Cambridge and Cambridge Festival 2022
- 2020 — Speaker/demonstrator at Art/Tech/Play event. Norwich University of the Arts
- 2019 — Gestural interaction workshop; ‘Touching the Past’. Being Human Festival, in collaboration with Norwich Castle & Museum.
- 2018 — Speaker at the Plugin Symposium hosted by Signals Media, Colchester. Subject: Collaborative Digital Art.
- 2017 — Appointed Creative Associate. Collusion, Cambridge.
- 2017 — Projection Mapping; ‘Tree Face’. Rowhedge, Essex.
- 2016 — Installation: ‘Ricochet’. Firstsite, Colchester.
- 2016 — Residency, 360° video: ‘Reframe’. Gibberd Gallery, Harlow.
- 2016 — Public art, workshops, sound composition, installation, video: ‘Portals for Mortals’. Nene Valley Sculpture Park, Peterborough.
- 2016 — Sonic R&D, video: ‘Sonification of Structure’. Rowhedge, Essex.
- 2015 — Interactive video for dance theatre piece: ‘Hi Siri’ by Lydia Fraser-Ward. Rich Mix, Bethnal Green.
- 2015 — AR app, video; ‘Talking Trees of Chalkwell Park’. Metal Southend.
- 2015 — Public R&D, interactive art game: video: ‘Play Table’. Ipswich; Old Courthouse, the Minories Galleries; Colchester, FACT; Liverpool.
- 2014–2015 — Interactive text installation: ‘Data Flow’. FACT, Liverpool.
- 2014 — Interactive installation, video: ‘Luminescence’. Firstsite, Colchester.
- 2014 — Interactive installation, video: ‘Electricus’. Ipswich Town Hall.
- 2013 — Interactive installation: ‘Spark Shower’. Colchester Slack Space.
- 2013 — Residency: ‘Culture LAB’. Metal Liverpool.
Course validation and external validation
- 2025 – Member of the validation team for MSc Creative Computing, MSc Games Computing, MSc AI and Data Science for the Creative Industries at Norwich University of the Arts.
- 2024 – Member of the validation team for BSc Psychology at Norwich University of the Arts.
• 2024 – Member of the course approval panel for MA User Experience Design at London School of Design and Marketing. - 2022 – Member of the validation team for BSc Creative Computing, BSc Creative Technology and Robotics, Level 5 Diploma in Creative Computing, Level 4 Basics of Creative Coding, Level 6 Creative Coding and Level 6 Introduction to User Experience Design at Norwich University of the Arts.
- 2022 – External panel member for the validation of BSc Computer Science, BSc Creative Robotics, and BSc Data Science at UAL.
- 2022 – Appointed as External Examiner to BSc Creative Computing at Bath Spa University.
- 2019–2021 — Appointed as External Examiner to BA Digital Design at London South Bank University.
- 2018 — External Panel Member, Validation Event for MA Games at UCA Farnham.
View more of Jamie’s work on the Norwich University of the Arts Research Repository and his website
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Animation and Visual Effects BA (Hons)
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Visit the Basics of Creative Coding (Level 4) course page
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Basics of Creative Coding (Level 4)
Level 4 Basics of Creative Coding is a new online short course for anyone who is interested in developing creative programming skills, either as a way of getting a job in this area, or as a first step into higher education. It has been designed in collaboration with employers to ensure that it is industry focused. If you are looking for opportunities in the working world of software development and have either completed a Level 3 qualification or can show through your experience that you are ready to start the course, this course could be the right course for you. No previous experience of computer programming is necessary.