I am dedicated to fostering creativity and freedom of expression through game engines and immerging game technology. Enabling students to create meaningful projects that showcase their personality and innovative thinking.
Since studying computer science at Kingston University and previously being an Esports professional player, I have combined the skills learnt and aim to create exciting & entrancing digital spaces that show a story through visuals or audible experience. Additionally, my fundamental programming knowledge has enabled me to create game worlds through scripting languages within Godot and blueprints within Unreal Engine.
Practice
- 2025 – Present: Knowledge exchange pilot project with Fairer Games. Lead programmer for Brewess.
- 2025: Environmental lighting piece for interior Church within Unreal Engine.
- 2024 – 2025: Recreation of Seahenge, (Holme I) within a digital environment accompanied by voiceover narrative. Collaboration with Hannah Reslan-Bhardwaj
- 2023–2024: Research, Living in changing landscapes – Looking at preserving endangered locations and objects due to climate change and rising tides.
- 2019 – 2020: Player Committee member for H1Z1 pro league
- 2017–18: Early alpha tester for Player Unknown battleground, The Culling & islands of Nyne
- 2017: H1z1 Expo at Gamescom, Twitch streamer and broadcaster
- 2016: Founder of Revenge EU esports league
- 2016–20: Esports professional player for Alliance, Penta esports & Mockit Esports
Other Activities:
- 2024 – 2025: Curriculum development for BA Esports course at Norwich University.
Senior Lecturer, BA (Hons) Games Art and Design