Hannah Reslan-Bhardwaj
Lecturer
Computer Arts and Technology
Hannah is a lecturer of Game Art and Design, specializing in Character Art. Her research explores digital preservation methods, such as 3D scanning and digital game art techniques, which are used to preserve and explore local heritage in East Anglia. She investigates how documenting history can shape its narrative and how this can be interpreted by others.
I first discovered 3D modelling through evening courses while on my BA. After university, I worked in traditional sculpture as an intern with theatre company The TwinsFX, creating physical props, and later as an SFX creature artist on the 2016 film The Void. During this time I also taught myself digital modelling and secured a role as a 3D character artist at an indie games start-up Falmouth Launchpad. This experience gave me valuable insights into business and game development pipelines.
One branch of my current research practice involves looking at digital preservation and how we can use digital game art techniques to preserve history. Specifically looking at 3d scanning and Photogrammetry. Local heritage is my focus with these areas of research, within East Anglia. Leading on from digital preservation, I’m also looking into how history has a voice, and how re-telling history through documenting it, can change it’s voice, unintentionally ‘unwriting’ and ‘re-writing’ a narrative.
I am committed to strengthening the university’s ties with industry and supporting effective knowledge transfer. Keeping my skills up-to-date and aligned with professional practice allows me to teach relevant workflows to students. This also helps maintain cutting-edge course curricula, enhancing graduate employability. By collaborating closely with leading game studios, I ensure academic content meets industry needs, enabling studios to recruit graduates with current skills and helping students expand their networks and skillsets.
Practice
Forthcoming/Present:
- 2025 – Part time industry placement with K9 Digital.
- 2024-2025 – Ongoing research around digital preservation and virtual cultural heritage.
- 2024-2025 – Re-creation of Seahenge, (Holme 1) as a digital experience, inclusive of narrative audio. Collaboration With Cristopher Middleton-Bolch.
Past:
- 2023-2024 – Research: Living in Changing Landscapes: Looking at preserving endangered locations and objects due to climate change and rising tides. Collaboration With Cristopher Middleton-Bolch.
- 2023- Norwich University of the Arts – Computer Arts and Technology Conference. Collaboration with other CAT staff.
- 2023- Beyond Extent Challenge, Under Siege.
- 2021- 3D character art commission for client in the US for his book, (NDA).
- 2021- Animals Untamed Artstation challenge.
- 2021- Grand Space Opera Artstation Challenge.
- 2019-2020 – 3D character artist at Falmouth Launchpad, Parallax Games.
- 2018- Feudal Japan Artstation Challenge.
- 2018 – Mortal Engines Talent House competition entry. UK.
- 2015 – The Void – Movie: Special Effects Artist in Training, (credited). Toronto Canada.
Related Courses
-
Visit the Games Art and Design BA (Hons) course page
- Filter courses by study level: Undergraduate
- Filter courses by duration: Full time
- Filter courses by entry options: September 2026
- Filter courses by subject: Games Art and Design
Games Art and Design BA (Hons)
Explore and develop your skills of current game studio pipelines and be part of a collaborative, supportive department.