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Games Art and Design lecturer Hannah. Hannah wears a black dress with repeating pattern of gold dragonflies and bumble bees

My BA degree was in illustration, during which I discovered 3d modelling through various evening courses I attended. After university I began working in traditional sculpture, working as an intern with the theatre company The TwinsFX, learning traditional prop making techniques, making many physical props for various productions. Shortly afterwards, interning as a SFX creature artist and contributing to the 2016 film “The Void” by Cave Painting Pictures.

Around this time, I was also teaching myself to digital model, learning Zbrush and slowly expanding knowledge. I managed to achieve a role at an indie games start-up through the Falmouth Launchpad incubator, as a 3d modeller and character artist. This experience was eye-opening, providing invaluable insights into business, start-ups, and game development production pipelines.

I always push myself to broaden my skillset and I have since enjoyed learning more environment art based skills, which is where my current research focus stems from.

My current research practice involves looking at digital preservation and how we can use digital game art techniques to preserve history. Specifically looking at 3d scanning, scan data, preserving historical locations through drone scanning, historical artefacts through object scanning and other applications such as documenting rare foliage, scanning surfaces to make materials and more. Local heritage is my focus with these areas of research, around the broads, fens and Norfolk in general. Leading on from digital preservation, I’m also looking into how history has a voice, and how re-telling history through documenting it, can change it’s voice, unintentionally ‘unwriting’ and ‘re-writing’ a narrative.

Practice

Lecturer, BA (Hons) Games Art and Design

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