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Hannah Reslan-Bhardwaj

Hannah Reslan-Bhardwaj is a Lecturer for Games Art and Design, specialising in Asset Production.

Hannah’s career began in traditional sculpture, working with the theatre company The TwinsFX and contributing to the 2016 film “The Void” by Cave Painting Pictures.

After transitioning to digital modeling and game development, Hannah worked on several indie games.

In 2015, I graduated with a degree in Illustration, during which I honed my traditional sculpting skills. Shortly thereafter, I spent time in Toronto, Canada, working on the indie horror film “The Void,” where I helped create creatures and monsters for the production. Following this, I joined The TwinsFX, assisting with painting and finishing large-scale set pieces. I also refurbished, sculpted, molded, and cast several Doctor Who showcase pieces for the office display, as well as other theatre production pieces.

In 2019, I re-skilled to digital modeling and secured a role at an indie games start-up through the Falmouth Launchpad incubator. This experience was eye-opening, providing invaluable insights into business, start-ups, and game development production pipelines. The skills and knowledge I gained from Launchpad have significantly influenced my current practice.

I am committed to continuously broadening my skills through research and learning. In this ever-changing industry, I believe this is essential. I have made significant progress in my practice over the past two years and am eager to continue this trend!

Practice

  • 2022 – Lecturer for Games Art and Design, Norwich University of the Arts [present].
  • 2021 – 3D character art commission for client in the US for his book, (NDA).
  • 2020 – MSc Business and Entrepreneurship. Falmouth University. UK.
  • 2020 – Associate Part Time Lecturer for Games Art and Design.
  • 2019 – Junior 3D character artist at Falmouth Launchpad, Parallax Games.
  • 2018 – Production Assistant with composite materials. Moog Insensys, UK.
  • 2018 – Various commission work, 2d illustrative and 3d maquette.
  • 2018 – Mortal Engines Talent House competition entry. UK.
  • 2016 – SFX Intern – The Twins FX. UK.
  • 2016 – Creature maquette course with Jordu Schell. London, UK.
  • 2015 – Illustration degree BA (Hons). Arts University Bournemouth, UK. 
  • 2015 – Evening courses at AUB, (including Zbrush Creature Design, 2d creature concepting, SFX makeup). UK.
  • 2015 – The Void – Movie. Special Effects Artist in Training, (credited). Toronto Canada.

Visit Hannah’s ArtStation to see her work