My career in education spans from primary schools to universities, where I have developed a broad range of pedagogical skills and approaches to supporting learners. This diverse experience gives me a unique perspective on guiding students throughout their educational journey.
As a game’s developer, I have been actively participating in Global Games Jam as a developer since 2010, as well as leads on organising Norwich as a Global Games Jam Site since 2023. With this, I have developed multiple projects using different games engines including having previously self-built games engines, developing on XNA as well as working on VR projects in Unity.
I have been using the Unreal Engine since the early 2000’s and have actively contributed to projects including Virtual Production shoots for the Film and Media departments, collaborating with the Time and Tide Museum to help students build games for historical artefacts. I am also enthusiastic about positioning the university as an Unreal hub in the East of England.
I have a keen interest in programming, having authored multiple short courses for C++ as well as has an active Udemy profile and course on Blueprint in Unreal Engine with a few thousand followers. As well as having a page on Epic Learning Hub for specific online content and tutorials mostly focusing on procedural generation. As well as has led on projects with students and giving back to local schools in conjunction with Women in Games and supporting primary school children to become future games developers.
Practice
- 2025 Face Friends Lockdown Bubble Designer and Developer
- 2024 Built to Scale – Kingdoms and Clicks Designer and Developer
- 2024 Make your Nan a cup of tea Design and Developer
- 2023 Past Present 3D Virtual Production Developer
- 2023 C++ sort course Instructor
- 2023 Bloom Design and Developer
- 2020 Udemy (Unreal Engine 4: Introduction to Blueprints) Instructor
- 2016 Webapps and File Transfer Systems Tools Backend Development
- 2015 Pipejam World Design and UI
- 2013 Napoleonic Card Game Design and Development
- 2012-13 Evershore Gameplay Design
- 2010 The adventures of an extroverted cubist dinosaur Design
- 2009 Ch34T Design
Publications
- G. Britton, I. Griffiths, “Grid-Based City Generation for Replayability: Procedural Content Generation and Artificial Intelligence in Computer Games”, SSRN 4513746
- I. Griffiths, G. Britton, “An Investigation Into Developing Procedural Based Stars in Technical Art Using Procedural Generation”, Applied Computing eJournal V6, 144
Other Activities
- Unreal Authorized Instructor (Silver) 2024 – Present
- Staffordshire University External Examiner 2024 – Present
- Fellow AdvancedHE 2024 – Present
- Employability Enterprise, IPP Project Group Member – 2024
- Summer of Unreal 2023 – Participant
Upcoming Projects
- Developing a game based on the board game Barbarian Prince with a focus on Procedurally Generated Content.
- Developing an applied Mathematics Library for Unreal Learning.
Lecturer, BA (Hons) Games Art and Design Lecturer, Basics of Creative Coding (Level 4) Lecturer, Introduction to UX Design (Level 6)