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Games Computing MSc

Gain the skills to develop software, systems, and content for modern video games, preparing you for a career in the computer games industry.

Key information

How to Apply
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The MSc in Games Computing builds on your previous knowledge of gaming and prepares you for advanced technical roles in the games industry. This cutting-edge course supports the development of advanced techniques and technologies aligned with computing.

The curriculum will enhance your capacity to write code, develop software, and use relevant platforms and game engines to produce new gaming experiences. This expands your understanding of advanced professional technologies and behaviours, enabling you to resolve complex issues systematically and precisely. This course focuses on developing, iterating, and implementing game software. Through project-based approaches, you will enhance your skills in programming languages, game engines, computational visualisation, coding, and virtual networks.

The course encourages a critical approach to games computing, considering the social and ethical implications of your work. By the end, you will have created a professional body of work, confident in applying programming languages to industry-standard solutions and technical problem-solving, clearly communicating your results within the games industry.

Why study with us

Course details

This programme is a one-year course, including 30 weeks of direct teaching time and a 15-week final project. You will need to complete five units and one 60-credit major project (180 credits in total). All units on the course are compulsory and must be passed in order to complete the award. If you study part-time your modules will be split across two years. Full course details, including aims and assessment criteria, will be provided in the course specification upon validation.

Core practice and context in Games Computing (60 credits)

This unit launches your master’s study experience at Norwich, encouraging you to explore leading practices and emerging research in game computing, focusing on a broad understanding of processes within conceptual and cultural contexts. Through discovery-based learning, you will develop a deep knowledge of programming, data analysis, visualisation, mathematics, physics, information systems, networks, physical computing, prototyping, and emerging technologies like AR/VR/AI. This unit encourages an expanded approach to creative thinking, examining broader systems and the interconnected boundaries of games computing with other fields. Research-led projects and iterative experimentation will enhance your critical reflection and analytical skills, helping you learn how to use games computing and technology to address cultural and contemporary issues. This hands-on approach encourages innovative thinking and practical application, preparing you to tackle real-world challenges in the creative industries.

Learning and teaching

The course is delivered through a variety of engaging learning and teaching methods.

Assessment

Our assessment methods will vary based on the unit you choose and provide a comprehensive measure of your learning and progress. These methods may include:

  • Critically reflective essay
  • Course work
  • Presentations
  • Learning journal
  • Reflective evaluation
  • Body of creative work
  • Reflective research report
  • Team project evaluation
  • Major project
  • Supporting documentation

Real world problem-solving

This course is part of our suite of Master’s in Computing, Games and Data Science, offering a collaborative framework across various specialisations, including MSc Creative Computing, MSc Games Computing, and MSc Data Science and AI in Creative Industries. This provides students with opportunities to engage with peers from different disciplines while working on individual assignments. Such collaboration mirrors the professional dynamics in the creative industries today, allowing students to gain valuable experience in interdisciplinary teamwork and real world problem-solving.

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Typical career paths

Our MA in Games Computing equips graduates with the creative and technical expertise required for a wide range of roles within the games industry, including game designer, artist, developer and producer. The course provides versatile skills highly valued across other creative and tech industries, opening doors to careers in design, programming, production and much more. Throughout the course, you will develop strong project management abilities, teamwork, communication, leadership, and negotiation skills. You’ll gain hands-on experience with industry-standard tools and techniques, while also developing entrepreneurial acumen and business knowledge, which will support you as an independent developer or support your career in a larger games development studio.

This course prepares you for a career in a variety of disciplines related to games computing, including:

  • Applications developer
  • Game designer
  • Game developer
  • Game producer
  • UI/UX designer
  • Concept designer
  • Multi-media programmer
  • Multi-media specialist
  • Software engineer
  • VFX artist
  • Indie game developer

The UK’s creative sector is thriving, contributing £111.7 billion annually to the economy and offering over 2 million jobs.

Department for Digital Culture Media and Sport (DCMS)

Entry Requirements

We typically require an honours degree of 2:1 or above. Applicants should have a good working knowledge of programming gained from work, university study, or personal interest. Details on your programming experience should be included as part of your application.

Those with industry experience or relevant skills from non-traditional backgrounds are encouraged to apply, including individuals currently employed. If you’re unsure about your eligibility, please contact us for guidance before applying.

English language requirements (International/EU)

If English is not your first language, IELTS 6.5 (or equivalent) is required, with a minimum of 5.5 in reading, writing, listening, and speaking. We also accept other English language qualifications.

International Qualifications

We accept a wide range of qualifications from all over the world.

For information on entry requirements from your country, see our international pages.

Portfolio requirement

When you apply for this course, we will ask you to prepare your portfolio and a written submission. We might also ask you to prepare for an interview. These methods are used to assess your suitability for the course. All three elements should clearly demonstrate your passion for the subject and your individual creativity.

Further information will be provided once you have applied.

Fees and funding

Tuition fees for the 2025/26 academic year:

Full time: £10,600

The level of fee that you will be asked to pay depends on whether you’re classed as a UK
(home) or international student. Check your fee status.

Fees for subsequent years

The rules for inflation on fees in subsequent years depend on the type of fee status and level

For Home and overseas postgraduate degree students starting in 2025, fees will remain the same for each year of your course.

Funding your study

Depending on your circumstances, you may qualify for a bursary, scholarship or loan to help fund your study and enhance your learning experience. Find out more about scholarships and funding.

Additional costs

Your tuition fee covers the full cost of tuition. Accommodation, cost of materials, and living costs, such as travel and food, are not included in your tuition fees

How to apply

Applications to our postgraduate courses should be made directly to Norwich University of the Arts using a Postgraduate Application Form.
Postgraduate Application Form — Word Document 2025-26 (212kb)

Applications should be returned to admissions@norwichuni.ac.uk

Please see our Terms and Conditions and Admissions Policies for further details.

Postgraduate open days

Get a taste of life at Norwich, learn more about our courses, our campus and meet the creators and makers you’ll be learning from.

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