Global Game Jam 2023
Students from BA (Hons) Games Art u0026amp; Design and BSc (Hons) Games Development take part in the Global Game Jam 2023, where teams work together to build games from scratch in 48 hours.
The Global Game Jam is the world’s largest game creation event, with 33,665 people working from over 100 countries worldwide. Participants, or ‘jammers’, have 48 hours to design and produce a playable game in teams of up to 11 members. Students from BA Games Art and Design and BSc Games Development produced a grand total of 25 games between the participating teams.
Norwich University of the Arts has long been a supporter of the jam, and was a ‘jam site host’ this year. Participants were invited to use the University’s games development labs to create their games. This year Norwich had 95 jammers, the highest number of participants the University has ever seen. This made Norwich the 11th largest hub in the UK, and 71st in the world – an impressive ranking out of 786 jam sites globally.
The goal of the game jam is to stimulate innovation, experimentation, and collaboration across games design and production. It’s not a competition, and anyone in the world is welcome to sign up and take part. Each game jam encourages participants to explore new technology and development tools. Jammers often also try their hand at roles and skills they might not have experienced before. It’s an excellent opportunity for students to try their hand making something outside their course.

Verdant Still

Hardest Route Still

Ingrained Still
Images in order: Verdant, The Hardest Route, Ingrained
This year’s event kicked off on Friday afternoon with a message from Global Game Jam HQ and advice from leaders in the game development industry. Each year jammers are given a theme as a starting point, a closely guarded secret until the jam begins.
The theme for this year’s jam was ‘roots’ and saw Norwich’s jammers invent an incredible variety of games. The room was awash with games based around plants, but also more reflective interpretations focusing on memory and ancestry. The final games varied from 2D side-scrollers and tower defence games, to turn-based dice formats and first-person horror-puzzle titles. Naturally, there was also a good helping of cyborg investigators, head-butting orcs, earth-purifying worms, portal-travelling plants, and mysterious forest spirits. Not bad for a few days’ work!



Images in order: Four Door Plant War, BlackSmith, Vertex
“It was an outstanding jam. I was really impressed with the turnout and the interaction between our students, industry, and external jammers. Everyone put on an excellent show throughout, and it was awe inspiring to see the creations that the teams were putting out in 48 hours. The level of imagination, problem-solving and application within the students’ creative code shows the true power of passion and collaboration. I would like to personally thank everyone who took part and look forward to seeing them at next year’s jam. This year was an absolute privilege to be part of.”
Despite this year seeing a record number of jammers in Norwich, the target for next year is to hit over 100 jammers, so watch this space!
Take a look at the Norwich University of the Arts Global Game Jam games.
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