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Creative Technology and Robotics BSc (Hons)

Open the door to a career in physical tech. Build new skills that combine making with computer programming and creative flair.

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Developed in response to the growing industry demand for graduates with physical computing and creative engineering skills, our course will set you up for an exciting career in creative technology and robotics. You’ll develop core physical computing skills and become adept with a range of industry-standard creative platforms through practical project work.

You’ll apply tried and tested design processes in the creation of a standout portfolio that reflects your creative technology and robotics aspirations, whether you want to work in physical computing, creative electronics, or robotic engineering.

Why study with us

  • Benefit from well-resourced digital creative teaching facilities including a dedicated Creative Tech Lab and brand new Immersive Visualisation and Simulation Lab.
  • Develop core skills through project work with VR and AR, physical computing, projection mapping, lidar scanning, audio-visual composition, creative mechanics, and robotics.
  • Explore systems engineering alongside interaction design, learning how to make products fit for purpose.
  • Be introduced to machine learning, to add another dimension to your project work and build commercially sought after skills.
  • Develop advanced engineering and product development skills that are truly transferrable.
  • Develop team working skills and create amazing outcomes by collaborating with students from other disciplines.
  • Engage with a range of contemporary topics such as AI ethics, digital sustainability, digital culture and tech for good.

Course details

Year 1

Core Units

The first year of the course has a shared curriculum with BSc (Hons) Creative Computing. This first unit focuses on developing a solid base of technical and creative skills that will serve as a springboard for your learning across the rest of the course. You will explore computing foundations and the fundamentals of coding in the context of the creative web. Starting with the computational thinking that underpins algorithmic structures, your coding skills will develop through a series of practical projects that simulate industry briefs. You will learn about programming styles, data structures and algorithms, as well as industry best practices. Learning by responding to a series of creative challenges, your technical knowledge will develop alongside your creative approach.

40 credits

In this unit, you will explore and experiment with a range of creative computing and technology applications to further develop your programming skills as well as introducing you to a greater range of creative possibilities. You will learn about programming principles and mathematics applicable to 2D solutions, exploring how to resolve problems common to 2D environments. From 2D, you will progress to working with 3D, on the way expanding your knowledge of relevant principles and processes. You will explore programming for XR platforms such as AR and VR, be introduced to the fundamentals of machine learning as well as exploring creative technology subjects such as physical computing. You will also engage with a range of contemporary topics such as AI ethics, sustainability for the tech sector and toxic digital culture.

80 credits

Core Projects

The first week of each academic year is called Wayfinding week. It’s an opportunity get your bearings, establish new connections and, after your first year at Norwich, re-establish old ones. Your course team will talk you through the year ahead and explain the expectations for the year. We’ll help you navigate new encounters and identify areas to focus on as you progress through your course.

An important element of Wayfinding Week is taking part in our annual ‘Make it Manifest(o)’ project. Your course team will introduce the project in which we’ll ask you to consider your hopes and vision of the year ahead at Norwich and work with students in other year groups to bring your ideas to life. The project culminates in a celebratory display of work across the campus. The project will help you to develop your critical creativity through different approaches, concepts, and mediums. You’ll encounter diverse perspectives and build friendships and networks within our university community.

Interchange weeks are opportunities to step away from your disciplinary studies and engage in projects, workshops, visits and talks that extend your knowledge and understanding of the world. Whether you learn a new skill or take part in a global challenge project with students from other courses, you will come away with new insights to take back to your course. Interchange is part of the schedule for all Norwich students with sessions held across and beyond the campus led by university staff, visiting lecturers and students.

Year 2

Core Units

As you progress to Year 2, you will consolidate and apply the core technical knowledge developed in the previous year as you encounter subjects more specific to creative technology and robotics. You will be introduced to the theory and practice of creative mechanics, for example investigating the translation of linear and circular motion as well as exploring common fabrication techniques using equipment such as 3D printers and laser cutters. You will develop familiarity with powerful small computers and microcontrollers, exploring how they can be used to create embedded applications, e.g. suited to the Internet of Things. You will also explore the construction and programming of robots in order to perform creative tasks such as drawing and making music.

80 credits

This unit focusses on how collaborative work can help you channel and enhance your creative thinking, exposing you to new processes and approaches. Students work in multidisciplinary groups, typically responding to an industry brief, and produce significant outcomes suited to inclusion in an employer-facing portfolio. You’ll be introduced to a range of theoretical and practical approaches to managing collaboration, both in lectures and workshops, developing a practical command of suitable tools and platforms as well as applying this knowledge to evaluate your group’s performance. Your understanding of related industries will develop, and you will work on a professional career development plan to help you on your journey towards future employment and business ventures.

40 credits

Core Projects

The first week of each academic year is called Wayfinding week. It’s an opportunity get your bearings, establish new connections and, after your first year at Norwich, re-establish old ones. Your course team will talk you through the year ahead and explain the expectations for the year. We’ll help you navigate new encounters and identify areas to focus on as you progress through your course.

An important element of Wayfinding Week is taking part in our annual ‘Make it Manifest(o)’ project. Your course team will introduce the project in which we’ll ask you to consider your hopes and vision of the year ahead at Norwich and work with students in other year groups to bring your ideas to life. The project culminates in a celebratory display of work across the campus. The project will help you to develop your critical creativity through different approaches, concepts, and mediums. You’ll encounter diverse perspectives and build friendships and networks within our university community.

Interchange weeks are opportunities to step away from your disciplinary studies and engage in projects, workshops, visits and talks that extend your knowledge and understanding of the world. Whether you learn a new skill or take part in a global challenge project with students from other courses, you will come away with new insights to take back to your course. Interchange is part of the schedule for all Norwich students with sessions held across and beyond the campus led by university staff, visiting lecturers and students.

Diploma Year (optional)

Level 5 Diploma (120 credits)

Students have the opportunity to spend a year after the second of their degree (or the third year if studying for a degree with an Integrated Foundation Year) enhancing their employability options through a Level 5 Diploma in Creative Professional Development. This course is designed to provide opportunities to gain industry insight, developing employability skills through a series of supported experiences, expanding professional networks and building confidence in the workplace.

Find out more about our Level 5 Diploma in Creative Professional Development.

Year 3

Core Units

This is the first and shorter of the two units that make up your final year of undergraduate study. The primary focus of this unit is the research report, a deep investigation into an area of interest to you and of relevance to the subject of creative technology and robotics. Through a structured research process, you will develop and document cutting edge knowledge that will provide you with a greater contextual understanding of your subject as well as inform future practical projects. You will also be introduced to a series of more advanced theoretical and practical topics such as AI and robotics, for example by prototyping a driverless car, and emerging technologies, for example exploring how haptic gloves can be combined with gestural interaction to provide physical feedback.

40 credits

Your final unit allows you to research, conceptualise and create a self-determined final-year project(s), building on the skills and knowledge you have gathered throughout the programme. You’ll explore your technical, mechanical and creative skill set, how to manage workflows, work to a brief, and success metrics. You’ll be able to participate in competitions, attend conferences, and meet visiting professionals. You’ll have the opportunity to display your final year work as part of our degree show, Grad Fest, showcasing your projects to a network of industry professionals and prospective employers. Additionally, you will be supported in developing a career pack consisting of elements such as a CV and portfolio website, all critical to helping you move forward at the end of your course.

80 credits

Core Projects

The first week of each academic year is called Wayfinding week. It’s an opportunity get your bearings, establish new connections and, after your first year at Norwich, re-establish old ones. Your course team will talk you through the year ahead and explain the expectations for the year. We’ll help you navigate new encounters and identify areas to focus on as you progress through your course.

An important element of Wayfinding Week is taking part in our annual ‘Make it Manifest(o)’ project. Your course team will introduce the project in which we’ll ask you to consider your hopes and vision of the year ahead at Norwich and work with students in other year groups to bring your ideas to life. The project culminates in a celebratory display of work across the campus. The project will help you to develop your critical creativity through different approaches, concepts, and mediums. You’ll encounter diverse perspectives and build friendships and networks within our university community.

Interchange weeks are opportunities to step away from your disciplinary studies and engage in projects, workshops, visits and talks that extend your knowledge and understanding of the world. Whether you learn a new skill or take part in a global challenge project with students from other courses, you will come away with new insights to take back to your course. Interchange is part of the schedule for all Norwich students with sessions held across and beyond the campus led by university staff, visiting lecturers and students.

Assessment

Assessment for this course is entirely coursework-based, meaning there are no exams. Your progress will be evaluated through the projects and assignments you complete for each unit. Throughout the year, you’ll receive ongoing feedback to help you refine your work and develop your skills. To support your learning and ensure you achieve the course outcomes, we use a variety of assessment methods, including:

  • Finished pieces of work
  • Presentations
  • Written work
  • Your research
  • A reflective journal

Find out more about Assessment at Norwich

Some of the people you’ll be working with

Our facilities

Look around our city-centre campus, and you will find studios, media labs, and creative spaces in 13 buildings that sit among the cafés, bars, independent galleries and shops of Norwich’s cultural quarter.

Here to help you succeed

The UK’s creative sector is thriving, contributing £111.7 billion annually to the economy and offering over 2 million jobs.

Employability and career development are integral to every unit of our courses, ensuring students are well-prepared for the industry. Our students go on to secure exciting roles, launch successful businesses, and make a lasting impact in many sectors worldwide.

From day one, you’ll also get specialist career advice from our Business and Employability Team to help support you as you plan your career.

Typical career paths

In your final year you’ll produce a research report on a relevant area of theory, industry or practice, realise a significant portfolio project of your own choosing and develop a career plan that will help launch you from graduation into industry.

As a creative practitioner with strong technical ability, you’ll be proficient in design skills and have a contemporary knowledge of creative technology and robotics that will unlock high quality roles in immersive technology, physical computing, robotic engineering, product development, or freelance careers in the digital creative industries.

  • Creative technologist
  • Robotics engineer
  • Product developer
  • Hardware creative
  • Mechanical engineer
  • Exhibition technologist

92% of our graduates are in employment or further education within six months of graduating”

Graduate Outcomes 2021

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