This course is highly respected in the industry for its contemporary and ideas-led approach, with a focus on branding, identity design and sustainable planet-friendly packaging. You’ll have the opportunity to work on a wide range of design problems, including brand promotion, editorial design and digital design, with an emphasis on creating multi-channel brand worlds for a range of businesses including brand creation for the premium food and drink industry, and cultural organisations. Typography, copywriting, imagery, print, motion design, materials and physical making are all integral to your projects and learning.
Why study with us
Share your first year with other graphics students, and continue to work alongside each other, allowing for a unique cross fertilisation of knowledge, skills and experience.
Develop skills in typography, printing, layout, photography, design research, idea generation, visual narrative and storytelling.
Learn technical skills in design-related digital software like InDesign, Photoshop and Illustrator, while exploring print, paper, materials, formats and handcraft/making skills.
Become adept at understanding and deciphering a brief, researching and generating ideas, problem-solving, developing the most successful concept and executing and presenting the final work.
Work with expert staff, all talented designers and educators, many are practising designers working with clients week in, week out.
Participate in workshops and classes run by external professionals, undertake project briefs initiated and taught by designers from industry, and enter national and international design competitions judged by the design industry.
Coursedetails
Course Details Introduction
Integrated Foundation Year (optional)
Integrated Foundation Year
Our Integrated Foundation Year is designed to equip students with the necessary skills, knowledge and confidence to thrive in their chosen degree subject. The course provides a comprehensive introduction to various disciplines, blending critical thinking and creative problem-solving with practical hands-on experience. This year serves as a bridge to undergraduate studies, allowing students to explore their interests within a supportive and inspiring environment, while familiarising themselves with the campus, workshops, and tutors.
In the first year, the curriculum is shared across related graphics courses, enabling you to gain a broad grounding in the discipline before going on to specialist units in your chosen field in the second and third years. In your common first year, you will explore the fundamentals of design. With a focus on process, you will explore techniques, technologies, and research-inspired design as you work on individual and team projects. The course expands to cover a huge range of experimental processes, platforms, and technologies, meaning that you will build a strong portfolio demonstrating your design skills and innovative practice. This unit also introduces theories and ideas of design and visual culture and teaches you how to use them in your practical work.
40 credits
Explore and Experiment (80 credits)
In this unit, you will explore and experiment with techniques, materials, and media. You will explore the fundamental principles of visual communication and develop skills in typography, printing, layout, photography, design research, idea generation, and storytelling. You’ll learn technical skills in various design-related software, such as InDesign, Photoshop, Illustrator, Figma, and After Effects. You’ll be introduced to essential skills in organising and presenting complex data and information using typography, illustration, infographics, and wider graphic language, as well as how people view, process, and act on the wealth of visual information they receive every day.
80 credits
Core Projects
Wayfinding Week
The first week of each academic year is called Wayfinding week. It’s an opportunity get your bearings, establish new connections and, after your first year at Norwich, re-establish old ones. Your course team will talk you through the year ahead and explain the expectations for the year. We’ll help you navigate new encounters and identify areas to focus on as you progress through your course.
Make it Manifest(o)
An important element of Wayfinding Week is taking part in our annual ‘Make it Manifest(o)’ project. Your course team will introduce the project in which we’ll ask you to consider your hopes and vision of the year ahead at Norwich and work with students in other year groups to bring your ideas to life. The project culminates in a celebratory display of work across the campus. The project will help you to develop your critical creativity through different approaches, concepts, and mediums. You’ll encounter diverse perspectives and build friendships and networks within our university community.
Interchange Week
Interchange weeks are opportunities to step away from your disciplinary studies and engage in projects, workshops, visits and talks that extend your knowledge and understanding of the world. Whether you learn a new skill or take part in a global challenge project with students from other courses, you will come away with new insights to take back to your course. Interchange is part of the schedule for all Norwich students with sessions held across and beyond the campus led by university staff, visiting lecturers and students.
Year 2
Core Units
Global Contexts (80 credits)
This unit will develop your ability to creatively respond to graphic design challenges through real-world problem-solving exercises. You’ll work on a series of specialist live client projects and competition briefs that will give you the experience and confidence of working in a professional environment. Developing skills and knowledge of idea generation, typography, imagery, copywriting, motion, print, and making, are key areas of your study. This learning is supported by projects including branding, visual identity, packaging design, editorial design, image-making, design for social media and digital platforms, advertising, and promotional media. Throughout this unit you’ll explore materials and processes through making, folding experimenting with formats and specialist print finishing. You’ll develop a portfolio of work demonstrating your ability to document a design process, including evidence of design research, experimentation and exploration of design ideas, and appropriate presentation skills. You will also explore the historical and theoretical issues relating to graphic visual culture globally, helping you develop your own critical opinions about graphic design’s role in society.
80 credits
Collaboration (40 credits)
This unit focuses on how you work with your peers and clients to take ideas from concept to presentation to build your in-depth knowledge of the graphic design industry. You’ll learn how collaborative work can help you focus and enhance your creative thinking, exposing you to new processes and approaches. You’ll gain confidence exploring a range of skills, including teamwork dynamics, resilience, and adaptability, emphasising the value of alternative perspectives and consider the opportunities and challenges of collaborative work. You’ll build your knowledge in time and project management and your creative decision-making. Learning is supported through team tutorials with tutors and art directors from the publishing industry, and project development review meetings to produce physically printed/made 2D or 3D objects and digital assets such as animations, motion and interactive work. This is an opportunity to build a portfolio of work that reflects your interests, and identify your long-term plans.
40 credits
Core Projects
Wayfinding Week
The first week of each academic year is called Wayfinding week. It’s an opportunity get your bearings, establish new connections and, after your first year at Norwich, re-establish old ones. Your course team will talk you through the year ahead and explain the expectations for the year. We’ll help you navigate new encounters and identify areas to focus on as you progress through your course.
Make it Manifest(o)
An important element of Wayfinding Week is taking part in our annual ‘Make it Manifest(o)’ project. Your course team will introduce the project in which we’ll ask you to consider your hopes and vision of the year ahead at Norwich and work with students in other year groups to bring your ideas to life. The project culminates in a celebratory display of work across the campus. The project will help you to develop your critical creativity through different approaches, concepts, and mediums. You’ll encounter diverse perspectives and build friendships and networks within our university community.
Interchange Week
Interchange weeks are opportunities to step away from your disciplinary studies and engage in projects, workshops, visits and talks that extend your knowledge and understanding of the world. Whether you learn a new skill or take part in a global challenge project with students from other courses, you will come away with new insights to take back to your course. Interchange is part of the schedule for all Norwich students with sessions held across and beyond the campus led by university staff, visiting lecturers and students.
Diploma Year (optional)
Level 5 Diploma (120 credits)
Students have the opportunity to spend a year after the second of their degree (or the third year if studying for a degree with an Integrated Foundation Year) enhancing their employability options through a Level 5 Diploma. They can choose from courses designed to provide:
opportunities to gain industry insight, developing employability skills through a series of supported experiences, expanding professional networks and building confidence in the workplace, or
an introduction to creative computing, building an understanding of how coding skills can be used to advance and complement creative practice.
This is the first, and shorter, of the two units that make up your final year of undergraduate study. In this unit you are setting the agenda for your research and creative practice, which will help you begin to define your final portfolio and career goals. The focus in this unit is on research, experimentation, and development of your individual creative practice. You’ll undertake and initiate creative activities from a range of set projects and choose from competition briefs set by established professional bodies and client briefs. This will allow you to explore and experiment with a broad range of communication ideas, approaches to content, and materials, including analogue and digital outcomes. You’ll apply various research methods informed by your approach to your creative practice and future career aspirations. Due to the open and creative nature of the studio work, you will be encouraged to explore new processes and production methods relevant to the communication of your ideas. The Graphics Talk programme will allow you to network with industry leaders and participate in national and international competitions.
40 credits
Resolution and Career Development (80 credits)
Your final unit allows you to research, conceptualise, and create a self-determined final-year project(s), building on the skills, knowledge and understanding you have gathered throughout the programme. You’ll consider your creative route and receive expert guidance towards completing your chosen project(s). The unit focuses on reinforcing the process of applied theories, fundamentals, and principles particular to branding, visual identity, packaging design, editorial design, image-making, design for social media and digital platforms, advertising, and promotional media to support your transition from student to designer. There are opportunities to engage in national and internationally recognised student design competitions judged by the design industry, as well as live project briefs (internal and external) taught by designers from the industry. Through the weekly Graphics Talk programme and regular tutorials with industry, you’ll get to meet and network with established and respected practitioners and discuss your work and portfolio with visiting lecturers. You’ll have the opportunity to display your final year project as part of our degree show, Grad Fest, which allows you to showcase your work to our network of industry professionals and prospective employers.
80 credits
Core Projects
Wayfinding Week
The first week of each academic year is called Wayfinding week. It’s an opportunity get your bearings, establish new connections and, after your first year at Norwich, re-establish old ones. Your course team will talk you through the year ahead and explain the expectations for the year. We’ll help you navigate new encounters and identify areas to focus on as you progress through your course.
Make it Manifest(o)
An important element of Wayfinding Week is taking part in our annual ‘Make it Manifest(o)’ project. Your course team will introduce the project in which we’ll ask you to consider your hopes and vision of the year ahead at Norwich and work with students in other year groups to bring your ideas to life. The project culminates in a celebratory display of work across the campus. The project will help you to develop your critical creativity through different approaches, concepts, and mediums. You’ll encounter diverse perspectives and build friendships and networks within our university community.
Interchange Week
Interchange weeks are opportunities to step away from your disciplinary studies and engage in projects, workshops, visits and talks that extend your knowledge and understanding of the world. Whether you learn a new skill or take part in a global challenge project with students from other courses, you will come away with new insights to take back to your course. Interchange is part of the schedule for all Norwich students with sessions held across and beyond the campus led by university staff, visiting lecturers and students.
Assessment for this course is entirely coursework-based, meaning there are no exams. Your progress will be evaluated through the projects and assignments you complete for each unit. Throughout the year, you’ll receive ongoing feedback to help you refine your work and develop your skills. To support your learning and ensure you achieve the course outcomes, we use a variety of assessment methods, including:
Look around our city-centre campus, and you will find studios, media labs, and creative spaces in 13 buildings that sit among the cafés, bars, independent galleries and shops of Norwich’s cultural quarter.
The UK’s creative sector is thriving, contributing £111.7 billion annually to the economy and offering over 2 million jobs.
Employability and career development are integral to every unit of our courses, ensuring students are well-prepared for the industry. Our students go on to secure exciting roles, launch successful businesses, and make a lasting impact in many sectors worldwide.
From day one, you’ll also get specialist career advice from our Business and Employability Team to help support you as you plan your career.
Typical career paths
Our course provides a range of employment-focused tools, allowing you to develop a professional portfolio and gain a strong sense of your career aspirations. Graduates have achieved great success, receiving multiple awards from prestigious competitions such as D&AD New Blood Awards, Pentawards (global packaging community), Creative Conscience and many agency-led competitions, leading to direct access to the design industry.
Graduates have found employment at some of the most prestigious global design agencies including Turner Duckworth, JKR, Magpie, Ted Baker, Design Bridge & Partners, Pearlfisher, Accept & Proceed, Mucho (San Francisco), Bulletproof, Ragged Edge, Pentagram, NB Studio, Elmwood and many, many more.
Junior designer
Graphic designer
Packaging designer
Creative director
Branding designer
Editorial designer
Brand strategist
Copywriter
Marketing creative
Photographer
Website/app designer
Printmaker/printer
Teacher
University lecturer
Social media creator
Digital entrepreneur
Art director
92% of our graduates are in employment or further education within six months of graduating”
Graduate Outcomes 2021
Portfolio Advice and Guidance
Portfolios should show examples of your work — both finished and work in progress — that demonstrate your interests and skills. Your portfolio should be made up of work that reflects your creativity, personal interests and influences, as well as demonstrating your technical skills and ability. It doesn’t have to be perfect as we can assess your potential from your work in progress.
Your portfolio should be relevant to this course, but you can include a wide range of work that shows your creativity, technical competence and understanding of storytelling.